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5 Game Reviews w/ Response

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Incredibly flawed

For something as simple as this, your script is far too long and unneccessary (sp?).
This could easily be written 1/2 or 1/4 of what you have there. Also, the script could easily be cleaned up by having alot of the script on the walls and using tellTarget(_root.ball){ to change the variables. also, you could of threw in some nice easy trig in there to make the angles more fluent. Also, why is it that with the Gravity modifier at 1 the ball continues to rise? You need to re-read your script and fix it... And possibly slice and dice it.

Kwing responds:

The script is not only short, but pretty concise.

It's also kind of old (and I'm still inexperienced), so sorry about the noobiness. At least I can make a lot with my limited knowledge.

Play on words?

I didn't get very far, so I'm going to take a wild guess and say the title is sort of like a play on words. While most people relate "free will" to the form of doing as you please. You've cleverly incorparated it into freeing will (if the character is called will). Just a thought. Not sure if it's true or not. :\ I didn't complete it.

raitendo responds:

you're an idiot

It helped, but one thing...

This really helped me, but theres always one concern I have with tut's, they allow you to copy and paste the AS, what does the user learn from that? If you ever make another tut then make it so the user has to "copy" it them selfs, instead of copy-paste. It helps alot more. If you did that then people could know your entire tut of by heart in less than an hour.

Staticblaze responds:

Thanks Lifes-a-Bitch, but that advice is just something I can't do. As much as I agree with you and would LOVE for the people using this to actually learn something, it's impossible. Copying multiple lines of Action Script is quite angering, and my people would disagree. The odds are against us. With you and I, 999,999 people out of a million would rather do it the old fashion way. That is, the way I have it.

Nice

For a first animation, I find this rather good. Although alittle sketchy, it was well made.
Oh, you siad somewhere about a hidden kill or something, would that be the credits? Because the weight kills him, thought that might of been it.
Can't wait for a second version :)

doogy300 responds:

Originally the credits was going
to be another button, but I already
had more than six ideas for killing
this guy. Plus I wanted to start small.
Yes, the credits is a secret, but
it's not the only secret. There is
another one.

Good but it doesnt work

the gotoandplay(4) doesnt work for me, it says its a script error, and would putting gotoandplay(1, 2); get me to have a replay button??? if not how can I make a replay button???

blanblan responds:

Ok... first of all, you're supposed to put what frame number you want your button to lead to in the parenthesis.
Do you want it to go to frame 4? Do you even have 4 frames?

To make a replay button, have the button lead to your first frame in your animation.

If you're still confused, PM me and we can discuss this matter even further.

Thanks for the review!

When life hits you in the face... it hurts

Age 31, Male

Student

University

Lincoln

Joined on 8/4/06

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